![]() They complete certain champion kits or give them access to new spells. The above mentioned early game spikes are easy to figure out. If she hits her opponent with enough spells, that champion is sure to die. This gives her an insane amount of dueling pressure, because her ult simply cannot be outplayed. Her ultimate is a targeted spell, so there's no way to flash or dodge out of that one. If you ever fall low enough and Syndra has enough of her balls laying around the field, you will most likely be dead. Syndra, likewise, can use her very versatile kit to either harass or duel. It also gives her a ton of range and puts immense pressure on the other lanes if she goes missing from midlane. Lux can pelt the enemy down with her spells and then blast you with her ult when your health is low. The burst damage lends itself very well to their already established kits. Champions like Lux and Syndra get huge kill potential at this level. This is a big turning point for a lot of champions, as they get their ultimate ability at this level. Then there is the most well-known level spike in League of Legends, the Level 6 Spike. Pantheon has power spikes at both level 2 and 3! This means that if the enemy ever drops to low health, Pantheon's kit allows him to all-in with gap close, CC them for the entire duration of Heartseeker Strike, and then finish them off as they run with the magic 100% crit chance. Any units below 15% health will now suffer 100% critical strike chance against Pantheon's Spear Shot (Q) or auto attacks. ![]() The skill itself deals 3 instances of damage while being channeled, but the big kicker is the passive. This gives Pantheon enormous kill potential. Like Jarvan IV, Pantheon now has CC and mobility, although Pantheon's mobility can only be used on an enemy unit.Īt Level 3, Pantheon will grab his Heartseeker Strike. The enemy must now be cautious in challenging Pantheon because of his increased kill potential. Right here, the dynamic of the lane is changed. This is a Level 2 Spike.Īt Level 1, Pantheon arrives to lane with his Spear Shot (Q), which allows him to either take CS at a range or harass the enemy laner.Īt Level 2, Pantheon has now taken his skill Aegis of Zeonia (W), which allows him to leap at a target and stun it. So, we can conclude that at Level 2, Jarvan IV is granted his signature skill combo and is substantially stronger than before. His knockup will allow him to give a few more auto attacks.His E gives him natural attack speed, which means more hits.The mobility will allow him to get more hits in.His Q's armor shred can now be taken advantage of.He can interrupt enemy champions or use it to deal more damage This can be used both offensively to engage or defensively to escape a bad trade/gank. If the Dragon Strike touches the Demacian Standard that he has placed down, Jarvan will pull himself to the flag and knock up and units in the way. Let's take a look at how the skills work together and form his kit. Then, at Level 2, the Jarvan IV will take their E, Demacian Standard. Most Jarvan IV players will take their Q, Dragon Strike, at Level 1. Let's take a look at a fairly obvious example with Jarvan IV in the top lane. Maokai, on the other hand, has a kit that leans more towards disruption and control.Ī Level Spike is what happens when a champion reaches a level which allows them to utilize their kit more effectively. For example, a champion like Fiora has a kit focused on short range mobility and single target damage. Let's go over the two most recognizable and prominent power spikes.Įach champion in League of Legends has what is known as a "kit." A kit is how the champion's skills work around each other and what kind of tools their abilities grant them. But what does it mean? Essentially, a power spike is what happens when a champion gains a substantial upgrade in power. This term is thrown around quite a bit when people analyze gameplay and talk about things like dueling or teamfights.
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